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In battles, he can auto-aim, just like in The Legend of Zelda: Ocarina of Time, and use a battery of different weapons to beat off opponents. Raziel can immediately push, pull, lift, and move objects, as well as fight, hover, sneak and run. You not only get to see how your brethren have evolved, and then outwit them, but you continue to earn new abilities and locate new weapons. That's part of the joy of playing through the levels. In this world, Raziel has many abilities, some innate, and others earned. It's a dark, eerie wasteland of five clans, scavengers and evil blood-sucking things that all look like they're straight from the best illustrations of hell, only they're fully 3D and ready to fight. This clean beginning sets the tone for the rest of the game.Ĭontrol The game then becomes a reintroduction to the empire of vampires. As Raziel walks along a path he encounters new areas of challenge, from hovering to fighting to using light and nearby objects to defeat enemies. What turns this normal training session into such a treat is that it blends seamlessly into the gameplay. Once you're awakened by "The Elder" a mysterious force that feeds souls into the web of destiny, an excellent training session unfolds as Raziel makes his way up to the surface world. I won't tell you the whole story here, but let's just say that once Raziel "evolved" past his creator Kain, things went south in the worst way possible. Soul Reaver starts off with a gorgeous, two-minute long introductory scene that explains just exactly who, what and why you, Raziel, are an ugly, decayed, moth-eaten, former vampire. But this is a big game, one that deserves big descriptions. Soul Reaver, like Gran Turismo, Final Fantasy VII, and Metal Gear Solid before it, is a complete world, a near-perfect realization of a concept that's never been achieved with such clarity and ambition. The game world (and engine) is so evolved, Raziel, the protagonist, can shift from a spiritual to the material world, while columns, cliffs and the ground under your feet actually alter in shape - in realtime.
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Every aspect of this game - sound, atmosphere, gameplay, design, and especially the use of language - is saturated with a foreboding dark wrath, intelligence, and plodding, plodding details. Legacy of Kain: Soul Reaver is the ongoing history of a vampiric dynasty, and it's told with an amazing sense of vision and imagination that's rarely been seen in any game.
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bloody.īut that's just a wee little backdrop to the real deal. But then again, the game itself is over-the-top in so many ways it somehow seems apt the behind-the-scene story should be so. After the war between Crystal Dynamics and Silicon Knights (Blood Omen: Legacy of Kain) for ownership over the rights to Legacy of Kain, and the following slew of delays for Soul Reaver, this game has more history - and luggage - than any title should.